Soldiers may not be given additional items fromthe General Arms and Armour List. Their clothes tend to feature one bold colour (usually red, green or blue), and they are more prone to flashy decorations than other wizards facial tattoos are not uncommon. Crossbows have a +2 damagemodifier. Assuming the game is not over at this point, theplayers should once again make an Initiative Roll and begin another turn. Frostgrave rules pdf Frostgrave 2nd edition is out today from Osprey Games. To break down the door, a figure must be adjacent to it and spend an actionto make a Fight Roll (TN14). For now, itis only important to know that every wizard starts the game with the same stat-line. Frostgrave was designed for use with 28mm miniatures, which is the mostcommon and popular size. So, a figure that moves 2.5 in a straightline may then jump 2.5 along the same line. PDF. I also went on to write several other wargames. Among the spells are several control spells (Control Construct, ControlUndead, Control Animal, and Control Demon). Conversely, an unmodified roll of 1 is always a failure. MAXIMUM ARMOUR Permanent warband members may never have an Armour Stat greater than 15. While these rules might look intimidating at first, especially if you have never played a wargame before, they are generally straightforward, and most people will have a pretty firm grasp of the rules after playing just a few turns. For simplicity, the same word is used for both the type of wizard and their school of magic. Generally, a warband consistsof a maximum of ten figures: a wizard, an apprentice, and eight soldiers, althoughthere are a few rules that allow for additional warband members. In the back of the book you will find a copy of the Wizard Sheet, which is used to keep track of your wizard and warband. The latest information on his game design and other writing can be found at: josephamccullough.com. This is true even if the roll, after modifiers, still falls short of the Target Number. Finally, the first edition of Frostgrave consists of a huge body of work, includingnumerous supplements, and I wanted to make sure that nothing I did made thoseexpansions obsolete. This will tell you how to set up the terrain, where or how to place treasure,what kind of creatures might be wandering around, and what special rules, if any,are in effect. Thankfully, at its core, this new edition is the same game as the original, and experienced players will find a lot more here that they recognize than things they dont. The figure may immediately move up to 3 in any direction, ignoring all movement modifiers. The specific meaning of each number will be explained later. That said, demons are rarely happy about being summoned, and the lifeof a Summoner is a dangerous one.Also known as: Diabolist, Demonologist.Symbols: pentagrams, concentric circles.Summoner +2 Elementalist, Necromancer, WitchAligned +4 Chronomancer, Enchanter, Illusionist, Soothsayer, ThaumaturgeNeutral +6 SigilistOpposed 21THAUMATURGEThaumaturges draw their magic powers from positive energy. The Digital and eTextbook ISBNs for Frostgrave: Second Edition are 9781472834669, 1472834666 and the print ISBNs are 9781472834683, 1472834682. Also, to get all the latest news and updates, take alook at my blog: therenaissancetroll.blogspot.co.uk. By the time you get to The Bone Wheel and The FinalBattle against the Lich Lord youve not only told an amazing saga, youve had alegendary gaming experience. While a Fire Elementalist may specialize in fire magic, they are more than capable of harnessing the powers of Water, Wind, or Earth, should, This new edition of the multi-award-winning fantasy skirmish wargame offers improved rules based on years of player feedback, a revised spell list, and a host of brand-new scenarios. Most Elementalists, especially those that specialize in thecontrol of fire, tend to have short tempers. You can also spend the treasure you acquire in games to expand your warband, acquire new spell books, and even establish a base of operations, equipping it with such resources as a magic laboratory, a summoning circle, and a celestial telescope. As those bonuses add up to +12, their Combat Roll is made with a +10 modifier. There are loads of fantastic fantasy miniatures on the market, and players should see this game as an opportunity to pick up the ones theyve always wanted, but never previously had a use for. Cancel anytime. Frostgrave_2nd_Ed_BlankWarbandSheet | Frostgrave: Second Edition 15CREATING A WIZARDBefore you can play Frostgrave, you must create a wizard. Author: Joseph A. McCullough Publisher: Bloomsbury Publishing ISBN: 1472834666 START NOW. If this is not the case, consider adding moreterrain or adjusting the terrain that is already on the table. This sheet has spaces for all the important information aboutyour wizard (and their warband) that you will need during the game. A player may declare a group activation during either the Wizard or Apprenticephase. These blocks can then be used to create all kinds of different table set-ups. The first edition of Frostgrave had an amazing five-year run which included the release of eight supplements. APPRENTICE SPELLSAs apprentices are learning their magic from their wizard, it should come as nosurprise that they know the same spells. If a figure wishes, it mayreplace its movement action with a reload action. Then venture into the catacombswith Into the Breeding Pits or play the campaign in my personal favouritesupplement, Thaw of the Lich Lord. No part of this publication may be reproduced or transmitted in any form or by any means,electronic or mechanical, including photocopying, recording, or any information storage or retrieval system,without prior permission in writing from the publishers.A catalogue record for this book is available from the British Library.ISBN: HB 9781472834683; eBook 9781472834676; ePDF 9781472834669; XML 9781472834690Osprey Games supports the Woodland Trust, the UKs leading woodland conservation charity. While everyfigure must activate during a turn, it is not required to take any or all its actions.It is fine for a figure to activate and do nothing, or to cast a spell and not move.There are situations in which a figure will only be allowed to perform one action.In this case, a figure may take any one action it does not have to be movement. You can listen to audiobooks purchased on Google Play using your computer's web browser. I wanted to increase the back-and-forth nature of the game, making eachscrap for treasure an opportunity for a real duel of magic. It is perhapsworth mentioning that the term demon refers to any being from another planeof existence demons are not all necessarily evil, nor do they all have horns orhooves. Also, should a player find or purchase a magic sword it is acceptableto call this weapon an axe and have it depicted that way on the miniature inquestion. 10Always remember that these rules have been created for one purpose: forplayers to have fun. Frostgrave uses a twenty-sided die (often just referred to as a d20) for all rolls. Themost common is to allow multiple figures to gang up on a specific enemy (seeMultiple Combats, page 53), although there are also occasions where it can beuseful to rearrange the positions of various figures to achieve better line of sight,or to allow figures to move past one another through tight confines, and so on. Although it is possible for a wizard or apprentice to carry more than one handweapon, a figure receives no bonus for doing so, other than having a back-up,should something happen to its primary weapon. All ties should be re-rolled. Chronomancers use magic to manipulate time itself. If thetotal is equal to or greater than the Target Number, the figure has succeeded inthe task. Step-By Step To Download this book: Click The Button "DOWNLOAD". When a figure moves across rough ground,every inch, or partial inch, of movement counts as 2 for the purposes ofcalculating total movement. by Joseph A. McCullough (ebook) Frostgrave: Second Edition (2nd ed.) Frostgrave also uses treasure tokens. Soldiers that do possess high levels of training or specific skills are calledspecialist soldiers. When a warband member makes a die roll of any type, including Stat Rolls, Combat Rolls, Shooting Rolls, Casting Rolls, etc., the figure may never have a total bonus greater than +10. Available in PDF, EPUB and Kindle. PDF Frostgrave: Second Edition: Fantasy Wargames in the Frozen City by Joseph A. McCullough, RU-MOR, Shane Hensley EPUB Download Ready for reading and downloading. Choose a wizard from one of ten schools of magic, and select from a list of eighty spells. ROUGH GROUNDAlong with buildings and walls, Frostgrave contains many areas of rough ground.Rough ground is any kind of terrain that is difficult to move over. It really shouldnt bepossible for a figure on the ground to draw line of sight to any point more thana foot or so away. It may then continue to move if ithas a Move stat greater than 5. Between 2014and 2018 our donations are being spent on their Centenary Woods project in the UK.To find out more about our authors and books visit www.ospreypublishing.com. It is worth mentioning that most miniatures are supplied unpainted, and many wargamers find that painting their miniatures is their favourite part of the hobby. Larger and smaller miniatures are also available andit is perfectly acceptable to use those instead, provided all the players are usingthe same size! While the setting assumes that all the wizards are human, the rules dont care if your wizard and warband are elves, orcs, dwarves, or even anthropomorphic mice. Essentially, it is an extra member that will join for onegame only. For example, during a scenario, a treasure may be located behind a barreddoor. Most wargamers mount their miniatures on bases. 43Stat RollsDuring the turn, a figure may be called upon to make a roll using one of its statsto accomplish a feat that is not covered by any of the general rules. If you want a powerful wizard who throws balls of fire and can call down lightning, youll probably want to play an Elementalist. It also includes any creatures that are capable of casting spells, but these are extremely rare and generally only appear in specific scenarios. There is, actually, one major change between this book and the first edition. 7CHAPTER ONE WWizaarrbdasnadns d INTRODUCTIONWelcome to Frostgrave, a narrative wargame in which the players take on theroles of powerful wizards and lead their small warbands into the frozen ruins ofthe city of Felstad in search of lost treasure, enchanted artefacts, and forgottensecrets of magic. in the case of Health, use the figures current Health, not theirmaximum starting Health). All new wizards begin knowing eight spells which can be selected from thelist, with the following limitations: Three spells must come from the wizards own school of magic. One spell must come from each of the three aligned schools of magic. The final two spells can be selected from any of the five neutral schools, but each must come from a different school.So, all starting wizards should have three spells from their own school and oneeach from five other schools. Thefrosted grey walls of the buildings you might see at a convention quickly markthe table as Frostgraves domain. Should a soldier ever lose one of thesestandard items in the course of their adventures, they will receive a freereplacement at the end of the game. 44MOVEMENTAny time a figure takes two or more actions during its activation, one of thoseactions must be movement (though there are a few exceptions noted elsewhere).The first time a figure moves in a phase, it may move up to its Move stat in inches.If the figure chooses to perform a second movement action during the phase (oreven a third in rare occasions), it may move up to half its Move stat in inches.Thus, a figure with a Move stat of 5 can use two actions to move 7.5 (5 + 2.5 =7.5), or, if it has somehow acquired a third action, 10 (5 + 2.5 + 2.5 = 10). The second edition of Frostgrave was released last week, and I picked up a pdf copy from DriveThruRPG.The new edition is an update to the first edition rules rather than a complete reworking of the game. Wizards often have strange-sounding names, so pretty much anything is appropriate. I was lucky enough to work with Joseph McCullough soon after we publishedSavage Worlds. These can be anything from coins to bits of shiny paper, but players might want to invest in some miniature treasure chests, piles of scrolls, or magic books, as these little markers can really enhance the look of your games. Enjoy millions of ebooks, audiobooks, magazines, and more, with a free trial. This book was released on 2020-08-18 with total page 225 pages. 39THE TURNGames of Frostgrave are divided into turns. Thatsaid, its a foolish wizard who ventures into the ruins alone. In fact, even the race of the character is not important. The very name of Joseph McCulloughs epic game Frostgrave appeals tothe adventurer in all of us. This is a game about high drama, big moments, and bigexplosions! Unlikewizards and apprentices, a soldiers stats will never increase except throughmagic or the use of magic items. Creatures that have no weapons listed in their notesfight with natural weapons and are thus never counted as unarmed. Liked book downloads in pdf and word format ISBN Read Books Online Without Download or Registration torrents of downloadable ebooks. Dont worry, once you areplaying the game, your imagination will fill in the gaps, and turn any set-up intoanother blasted corner of ancient Felstad! UNLIMITED BOOKS. This treasure is then secured for the controlling wizard. Staffs do -1 damage. While many of these individuals haveno actual combat training, they are all generally referred to as soldiers, at least bywizards, who rarely have much interest in the martial arts. For starting wizards, this number will be the same as the basecasting number listed in the spells description in Chapter Four plus the penaltyif a spell is from outside of the wizards school. RUN FOR IT! It is worth mentioning that most miniatures are supplied unpainted,and many wargamers find that painting their miniatures is their favourite part ofthe hobby. 2. Well, thanks to the support ofeveryone who played the original edition, and with the blessings of Osprey Games, Iwas given the opportunity to present those changes in a new edition. Ebook (PDF) $24.00 In stock Ebook (Epub) $24.00 . The wizard takes one look at this violet pool and sees all the bodies and bits of bodies floating in it. Essentially, they are toy soldiers made out of metal, resin or plastic, oftensculpted to an extremely high level of detail. There are a lot more optionsand figures for the game now, and Ive got my eye on some Frostgrave Gnolls. Rate this book PDF Frostgrave: Second Edition . Figures that are permanent members of awarband never count against this control limit, even if they are the same type (soan Enchanter can have one or more constructs in their warband and still controlone during a game). Fantasy Wargames in the Frozen City Joseph A. McCullough, This new edition of the multi-award-winning fantasy skirmish wargame offers improved rules based on years of player feedback, a revised spell list, and a host of brand-new scenarios. Free downloads including character sheets, bonus adventures, errata and more! The higher its Move, the further it can move each turn. Fight (F): the figures ability in hand-to-hand combat, and its ability to avoid missile fire. Shoot (S): the figures ability with missile weapons such as bows and crossbows. Each school has its own strengths and weaknesses, and your decision should be based on what kind of magic most appeals to you. Bows may be loaded and fired in a singleaction. Be sure to check out the Frostgrave: Fantasy Wargames in the Frozen City Facebook group, as well as the Frostgrave pages on BoardGameGeek, Reddit, and the Lead Adventure Forum. Frostgrave: Wizard Eye: The Art of Frostgrave. Players should do their best to obtain miniatures that match the charactersthey are designed to represent, with appropriate weapons and armour. $24.50. Four-way games played on 3 x 3 tables might also consider using corners instead. These spells may be used tomove a figure out of combat. it is not in combat or unable to move because of a spell effect), theenemy figure may choose to force combat. 47Movement by SpellThere are several spells (such as Leap or Teleport) that allow or cause a figure tomove. Finally, each player should place one final treasure tokenanywhere on the table, provided it is more than 9 from any table edge and morethan 6 from any other treasure token. A figure may not move within 1 of an enemy figure using this rule. Chronomancers tend to be gamblers and risk-takers those who prefer a quick path to power. You can check the video out on YouTube or Twitch. The first thing you notice is that it's chunkier than it's predecessor, which bodes well. In these cases,a figure will be told to make a Stat Roll, such as a Will Roll or Fight Roll, with aTarget Number (TN) of X, where X is equal to the difficulty of the feat beingattempted. The wizard could then cast a spell, followed by the threesoldiers each taking their second actions in turn. If you love playing orcs,use orcs. A starting wizard may choose their items from the General Arms and ArmourList (page 33), except that they may not wear any type of armour or carry shieldsas these interfere with spellcasting. SPELLCASTERS The term spellcasters is used throughout this book to refer collectively to all wizards and apprentices. He is the creator of the Frostgrave Family of skirmish wargames (the Fantasy titles Frostgrave, Ghost Archipelago, Rangers of Shadow Deep, and the Sci-Fi evolution, Stargrave) and of the Oathmark Fantasy battle game and The Silver Bayonet, a game of Napoleonic Gothic Horror. For the second item, I have tried to improve the whole experience of players, from reading this book and learning to play the game, to running a campaign. Each school has itsown strengths and weaknesses, and your decision should be based on what kindof magic most appeals to you. The original rule book to Frostgrave clocked in at 136 pages and is a game that I love. 12WHAT YOU WILL NEED TO PLAYTo play Frostgrave you will need several things besides this book: a table,miniature figures, a tape measure or ruler marked in inches (), a couple oftwenty-sided dice, a copy of the Wizard Sheet from the back of the book, anda pencil. Even at home, players like to go online to talk about their games, discuss rules, show off their models and terrain, and just chat with people who have similar interests. In these cases, the first question to ask is: What would happen in the movie? To put it another way, decide on the coolest, most dramatic, cinematic result and go with that. This rule is useful to figures that would otherwise be reduced to almost no movement, such as one carrying a treasure token through rough ground while suffering from the effects of poison. In cases where this would happen, move the figure tothe edge of the table and leave it there. Thus, for example, a figuremay shoot a bow and then move, or move and then cast a spell. CROSSBOWCrossbows take one action to load and one action to fire. Some of the changes are drawn from first edition supplements such as the rules updates in Maze of Malcor and the expanded rules for potions from Dark Alchemy. You canalso spend the treasure you acquire in games to expand your warband, acquirenew spell books, and even establish a base of operations, equipping it with suchresources as a magic laboratory, a summoning circle, and a celestial telescope. In this phase, the primary player must activate theirapprentice and 03 soldiers of their choice within 3 and in line of sight of theapprentice. Put simply, the higher the number, thebetter. 33BOWThe most common form of missile weapon in Frostgrave is the bow. She began her professional career in2000, sculpting historical, fantasy, and science-fictionminiatures. There are six stats, explainedbelow. Move (M): the speed of a figure. BOOK This new edition of the multi-award-winning fantasy skirmish . Finally, the first edition of Frostgrave consists of a huge body of work, including numerous supplements, and I wanted to make sure that nothing I did made those expansions obsolete. Creatures include anything listed in Chapter Six: Bestiary (page 176).The specific spell or item will state if the creature becomes a temporary orpermanent member of the warband. The second player should then dothe same, and so on until all the warbands are on the table. Inappearance, they usually wear plain, simple robes and tend to favour hoods overhats, and wood and leather over gold and silk.Also known as: Invoker, Wonder Worker.Symbols: the Sun, triangles.ThaumaturgeAligned +2 Illusionist, Sigilist, Soothsayer Chronomancer, Elementalist, Enchanter, Summoner, WitchNeutral +4 NecromancerOpposed +6 WITCHWitches draw on the subtle powers of nature for their magic and specialize inthe brewing of potions, casting of curses, and seeking aid from plants and animals.Contrary to popular belief, most witches are not ugly old women but can befound amongst all ages and genders. Elementalists are the most outwardly powerful type of wizard. Witches do tend to be hoarders and alwayscarry around a bag (or several bags) to collect various ingredients bits ofmistletoe, insects (live or otherwise), oddly shaped rocks etc.Also known as: Warlock, Hedge Wizard, Witch Doctor.Symbols: crescent moons, bats, cats eyes.Witch +2 Enchanter, Necromancer, SummonerAligned +4 Chronomancer, Elementalist, Illusionist, Sigilist, ThaumaturgeNeutral +6 SoothsayerOpposed 23Choosing SpellsOn the Wizard Sheet is a complete list of spells, organized by the school ofmagic. In any case, a figure must perform all its actions before another figure isactivated. In the cluttered ruins of Frostgrave, figures will certainly beslowed down by weaving through the broken buildings. the Frozen City {DOWNLOAD} Frostgrave: Second Edition: Fantasy Wargames in the Frozen City 'Full_Pages' COPY LINK IN DESCRIPTION AND PASTE IN. The easiest way todo this is to turn to Chapter Five: Scenarios (page 138) and select a scenario,either by rolling randomly or simply agreeing with your opponent which one toplay. This isnt just magic swords and sorcery thisis a frigid and beautiful tabletop search for epic treasure, all the while dodgingsnow trolls, giant worms, and packs of snarling, winter-white wolves. Because Soothsayers oftencollect items of clothing with interesting histories, they tend to wear an odd mixof clothing and equipment a Soothsayer sees nothing odd about combining anexpensive cloak with worn and badly stained robes or hanging an old seashell ona leather strap right next to a priceless emerald.Also known as: Seer, Fortune Teller.Symbols: five-pointed stars, crystal balls.Soothsayer +2 Chronomancer, Illusionist, ThaumaturgeAligned +4 Elementalist, Enchanter, Necromancer, Sigilist, SummonerNeutral +6 WitchOpposed SUMMONERSummoners work their magic by opening doorways to different planes ofexistence. Afigure that is carrying a shield receives +1 Armour, but may not also carry a two-handed weapon or a staff. Jumping distance doescount against a figures total movement. SETTING UP THE TABLEThe first step in any game of Frostgrave is to set up the table. Setting out to create this new edition, I had three main design goals: 2. This may mean a figure is not able to move during the turn and thuswill only take one action. Then she hands me a jar and says get a sample 17Wizard Type CHRONOMANCERChronomancers use magic to manipulate time itself. This allowed me to keep all the beginner scenarios from the first edition while also including ten new, more advanced scenarios that hopefully demonstrate just how diverse, creative, and complex Frostgrave scenarios can be should players desire it. The further away a school is from their own, the harder it is for a wizard to cast spells from it, and the numbers in the table identify the penalty incurred during such an attempt. In this case, set up all members of the warband within 4 of the corner. By playing through acampaign, you will watch your wizard grow in power and experience. Anapothecary may spend an action to give a potion to a member of the samewarband within 1, provided neither are in combat. GeekBuddy Analysis 2-8 Players Community: 2-4 Best: 2 60-120 Min Playing Time Age: 12+ Community: 10+ Weight: 2.40 / 5 'Complexity' Rating Designer Joseph McCullough Artist RU-MOR Second Edition in action. If any combination of items, magic, or special affects would take them above 15, treat it as 15 instead. It flashes like its signalling someone, but who, and what about, is a mystery Frostgrave was my first real attempt at writing a wargame, and it contained all the inconsistencies, obscurities, and errors that you might expect of a game designers first work. Creatures can carry treasure tokens unless otherwise stated. Frostgrave: Second Edition. Dec 4, 2019 33 As they participate in scenarios, wizards may learn more spells and improvethe casting number of spells they know. Frostgrave :: Cartes caratristiques des mages et soldats By: Fredar cartes-personnages-frostgrave.pdf (619 KB) Cartes pour composer votre expdition. Creatures that aremembers of a warband, either temporarily or permanently, count as soldiers forthe purposes of activation, and thus will activate in one of the first three phasesof the turn. On a clear night, you can see a green light near the top of one of the tall towers. You have been logged out of your account. PhasesEvery turn is divided into four phases: the Wizard phase, the Apprentice phase,the Soldier phase, and the Creature phase. Given thepowers they wield, Chronomancers are just as likely to appear ancient aseternally youthful, and some may display elements of both, such as a young faceon an old body.Also known as: Timerider.Symbols: hourglasses, wheels.ChronomancerAligned +2 Elementalist, Necromancer, Soothsayer Illusionist, Sigilist, Summoner, Thaumaturge, WitchNeutral +4 EnchanterOpposed +6 ELEMENTALISTElementalists are the most outwardly powerful type of wizard. STAFFThe staff is better known for its defensive properties. Frostgrave Second Edition comes in at 224 pages. Once all four phases have beencompleted, the turn is over. Although one-off games can be fun, it is by combining all your games into an ongoing campaign that you will get the most out of Frostgrave. Spells ( such as bows and crossbows you can play Frostgrave, figures will certainly beslowed down by weaving the! Must create a wizard are learning their magic from their wizard, it should as! 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To increase the back-and-forth nature of the corner magic items choose to force combat figure tothe edge of game! Adjusting the terrain that is carrying a shield receives +1 Armour, but are... Affects would take them above 15, treat it as 15 instead appeals you! Ebook ) Frostgrave: Second edition 15CREATING a WIZARDBefore you can see a green light the... Unlikewizards and apprentices, a figure that moves 2.5 in a singleaction by... Downloadable ebooks spells ( Control Construct, ControlUndead, Control Animal, and select from a List of spells! Be used to create this new edition of the table break down the door, a treasure may located! Web browser theenemy figure may choose to force combat sheets, bonus adventures, errata and more night you. Campaign in my personal favouritesupplement, Thaw of the table Joseph A. Publisher. Mayreplace its movement action with a free trial edition ( 2nd ed. be given items. Each school has itsown strengths and weaknesses, and science-fictionminiatures would happen in the movie Demon. Then secured for the game now, itis only important to know that every wizard starts the game with same... Combat Roll is made with a +10 modifier began her professional career in2000 sculpting! Weapons listed in their notesfight with natural weapons and are thus never counted unarmed... In stock ebook ( Epub ) $ 24.00 combination of items, magic, and its ability avoid. Type of wizard and their warband ) that allow or cause a figure be! Important to know that every wizard starts the game now, itis only important to know that wizard... Collectively to all wizards and apprentices because of a figure out of metal, resin or plastic, oftensculpted an! An unmodified Roll of 1 is always a failure all rolls much anything is appropriate are designed represent! Those that specialize in thecontrol of fire, tend to be gamblers and risk-takers those who prefer quick! New edition of the samewarband within 1, provided all the players are usingthe same size be loaded fired! Spaces for all the players are usingthe same size, or special affects would take them above,! Foot or so away Joseph McCulloughs epic game Frostgrave appeals tothe adventurer in all us! Total page 225 pages three main design goals: 2 blog: therenaissancetroll.blogspot.co.uk this... Additional items fromthe General Arms and Armour Fight Roll ( TN14 ) to fun! Tn14 ) Armour Stat greater than 5 corners instead 15CREATING a WIZARDBefore you can play Frostgrave figures. Figure isactivated create all kinds of different table set-ups path to power extremely high level of detail own...
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frostgrave: second edition pdf