eso sharpened vs precise pvp

Old man playing. Reddit and its partners use cookies and similar technologies to provide you with a better experience. on a one-handed weapon, nirnhoned will add about 147 weapon damage to gold. In the Two Handed Skill line we have Swords, Axes, and Mauls. At this point the weapon damage reach its soft cap. Cookie Notice Created Mar 16, 2012. I'm at solitude how do I get to black wood locations. This is referred to as a GCD (Global Cooldown.) Generally, sharpened is a better trait than nirnhoned. 345k. Another common option is to override your enchantments by slotting poisons. This is due to the passives that are gained from the Light Armor skill line and also because the set bonuses on light armor are generally more beneficial to Magicka based builds. This is commonly referred to as light attack weaving or heavy attack weaving. Axes have an 8% chance per axe equipped to apply a bleed. Sharpened vs Precise I'm currently do 39k DPS self buffed with just Ele Drain on my MagSorc, I use a Precise Moondancer Lightning staff and a Nirnhoned vMA staff. However, each time these are summoned, 1 less pillar comes out than on the previous time. The Necrom Chapter and Update 38 base game patch are now available to test on the PTS! Generally rotations are a bit more complicated than that, but to start off they dont necessarily need to be to get a decent damage output. Magicka increases your resource pool for using Magicka based abilities and also, similar to Spell Damage, it increases the damage that your Magicka based attacks hit for. are equally important. Sharpened is stronger against heavy armored enemies. If you divide that out, youll see that 18200 armor will resist 36.4% of your outgoing damage. Spell Damage abilities include the following damage types: Magic, Fire, Frost, and Shock. Also, Crits give ultimate. All rights reserved. You can craft the Sharpened trait by using the Fire Opal material. Sharpened is still the go, it's not borked like it used to be but it's still worth having. Since the internal cooldown of abilities are 1 second, the closer you can get to a 1:1 ratio, the better. I've read mix threads, on it. I might get mistaken here, since I haven't crafted this set yet. But for fair measure you shoukd do a 1 minute fighttime test aswell. This does heavy damage to Undead and Daedra. I'm currently do 39k DPS self buffed with just Ele Drain on my MagSorc, I use a Precise Moondancer Lightning staff and a Nirnhoned vMA staff. https://forums.elderscrollsonline.com/en/categories/pts. The biggest key is to build a rhythm with it based around the 1 second intervals. Medium armor is the preferred armor choice for Stamina based DPS setups. Spell penetration will almost always add more damage output than the ~150 weapon damage from nirnhoned. Those abilities are: Abilities from non-weapon skill lines will not trigger your enchantments. Weapon: Nirnhoned vs Reinforced. I was thinking sharpened fb and charged on bb bow, for the higher proc chance, as I spend less time on the bb (just to apply aoes and dot). Your support is what makes content possible. This just means casting any abilities that grant you bonuses BEFORE combat begins. Maces ignore 10% armor resistance per mace equipped. The common traits you will see used on jewelry for DPS are the following: Bloodthirsty is usually the optimal trait to go with. Can someone give me some numbers for comparison? By using the affiliate links below, this helps support my channel by giving a small % back to me when you order. You press the button and the 1st hit lands immediately, followed by 4 more hits over the 0.6s channel. For example, you can play as a Magicka Sorcerer or a Stamina Sorcerer. Other gear is 1Torug heavy nirn chest, 3Cyrodiil Light, 4Martial, 2Adroidness and pure magicka build. I'd claim that if it's giving a 10% crit damage boost, it'll out perform Mage or Apprentice with a good amount of crit. In general, every 1 point of Spell Damage is worth 10.5 points of Magicka when determining damage increases. The value is the damage of single hit, not DPS, not critting, no other spells used before. You can also deconstruct items with the Sharpened trait to have a chance to obtain the material. With spell pen gear, you dont gain any more from it. (PVE) wont having sharpened on my staff also increase the penetration of my normal sorceror abilities as well? Heavy attacks take longer than 1 second to perform so this will push that time back a bit. It is best for both Magicka and Stamina DPS to slot an Infused Weapon Damage Glyph on the back-bar. Our execute requires heavy or med attacks. We rely too much on med attack weaving as dk. There are many ways within the game to boost this higher, including: champion points, gear, abilities, and passives. Has anyone tried the Shadow Mundus? Therefore every 1 second you have time to use 1 light attack and 1 ability. As you move into more difficult content, it will be more important to have high DPS (Damage per Second) from the group, and more optimization will be needed to achieve these results. Maelstrom Arena is an exception to these rules (there are guides available for the specific armor amounts present for each round) but no PvE enemy goes over the 18200 amount. These skill lines could still be used for DPS but do not have good passives to support it and therefore not recommended to do so in Veteran content. In optimised raid groups, with high uptimes on major force, precise front bar is better. If you have penetration from light armor, spinner, and lover (about 11k total), no CP, adding sharpened might give you nothing against a light player or overworld enemy due to overpenetration, but 4-5% against a medium or heavy player. Daggers give a bonus of 5% critical chance per dagger equipped. All trademarks are property of their respective owners in the US and other countries. You can read the latest patch notes here: Did a little bit of testing last night with engulfing flames, burning embers, and molten whip- just watching base damage and crits. acronym of Most Effective Tactics Available is written META. Top posts may 29th 2016 Top posts of may, 2016 Top posts 2016. On Templar and Nightblade (with their 10% extra crit damage), Precise can even outperform Infused. Magicka DPS are really limited to one weapon type, and that is the Destruction Staff. Once you have an enchantment on your weapon, you can trigger it with any light or heavy attack. Meta-same used over and over, meta is meant to be different with each transition, its never meant to have the definition cookie cutter. Each DPS weapon line also has a DoT ability that will continue to activate this enchantment even when you are no longer on that bar. On weapons, Sharpened gains more value as you're often going to be dealing with higher resistances than in PvE. If the damage output is high, you only have to deal with 1 of these per phase. If you have abilities that are channeled or have a cast time the LA Ratio will also be lower. Very interesting stuff, thank you everyone for the testing! Due to the number of DoTs you will have, you'll be spending equal amounts of time on both bars (you won't have time for a spammable anymore). My buddy, also on his MagSorc has the same Moondancer staff but has a Sharpened vMA staff, running the exact same build and rotation but he is currently at 41k DPS. Bal Sunnar . An example of this is on Yolnahkriin, the flame dragon boss in Sunspire. Roaming the Deadlands. After finishing off the training dummy, look at your data and you will take the number of light attacks you performed, and divide it by the total fight time in seconds. If you try and activate your ability too quickly, your light attack will not fire and you will miss out on its damage. Theoretically, if an enemy NPC had 25000 armor, they would mitigate 50% of your damage. Swords increase damage by 6%, Axes have a 16% chance to apply a bleed, and Mauls ignore 20% armor resistance. Valve Corporation. If we have no penetration and go against an enemy with 18200 armor, they will resist 36.4% of each of our attacks. people really dont know the meaning of the word meta I am assuming still. Can someone confirm that? The difference in these types comes from the Heavy Weapons passive. I'll have to test again. I got best results from sharpened / apprentice. If you can get through a fight in 6 minutes and only have to deal with certain mechanics a couple of times each, it is a lot less taxing than doing the same fight in 20 minutes and having to repeatedly make sure you dont mess anything up. Yesterday test. Maintenance for the week of February 6: PC/Mac: No maintenance - February 6. meta is a concept that is an abstraction behind another concept. Ele drain works groupwide. Just weapons changed. This is sometimes introduced by the developers through mechanics that cause the group to die if certain damage thresholds are not hit in a set amount of time. I recorded what Funnel Health gave. Nirnhoned however also increases your healing in that bar. Is the DoT from Brimstone Wardens' Wildfire cleansable? Raidwide. As a Magicka damage dealer you will generally focus into abilities that use magicka as the resource and as a Stamina damage dealer you will focus into abilities that use stamina. Weapon Damage increases the damage that your Stamina based attacks hit for and Weapon Critical increases the chance for each of those hits to be a critical strike. and our By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. What is the best trait choice to have on weapons for a cat stamblade? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. For example, a standard set bonus for critical chance is 833 critical. Thanks.. Last question. Then you move on to your Single Target DoT abilities (if you have a specific target that has a high priority.). for a full list of all critical damage modifiers please visit the Critical Damage Guide. To answer your question about poison being able to crit: Gar'Sol the Wanderer VR14 Khajiit Sorcerer Spellblade. You can also find a full list of all ESO Sets for more information on sets in general. Have a life, a job and only one character, which is grumpy (all the time). I am running the more or less standard build with poison arrow, endless hail, caltrops, vigor and leeching on BB, surprise attack, blood craze, assassin blade, trap and focus on FB. Edited by OrphanHelgen on November 30, 2014 8:02PM, Edited by GreyBrow on December 2, 2014 1:02PM, Edited by NotSo on December 2, 2014 4:21PM, https://forums.elderscrollsonline.com/en/categories/pts. In the Dual Wield Skill line we have Daggers, Swords, Axes, and Maces. The most commonly used front-bar Weapon Enchantments for Stamina DPS are Poison Glyphs, Disease Glyphs, and Absorb Stamina Glyphs. spell penetration works as long the enemy has spell resitance above 0! . It is a common weapon to use in PvE for Stamina DPS. Meta as used in gaming these days is laughable because its probably the opposite of the actual meaning. On the fb I doubt there is a high chance for overpenetrating so sharpened looks better on paper to me, but does anyone here have enough experience with that? Generally, sharpened is a better trait than nirnhoned. Precise or Infused. Light and heavy attacks do not share this same cooldown with your abilities. But with so many moving parts, it really adds up when you start doing each one optimally. To put these together you will: light attack > ability > light attack > ability. Scan this QR code to download the app now. In ESO, your abilities have a cooldown of 1 second. 2023 GAMESPOT, A FANDOM COMPANY. so basically which is the best trait in general. So we rely on Jules for this one, Just give us some base numbers for mage vs apprentice (damage numbers). As a Magicka DPS, the main stats you will look for to improve your damage are: Spell Damage, Spell Critical, Maximum Magicka, and Spell Penetration. Does anyone have any information on the traits for pvp I was honestly thinking sharpened since everyone has a lot of resistance in PvP. The other set is Veiled Heritance. This does also include Vampires and Werewolves. To start off, we will take a look at the Armor Penetration system. The difference is that the ability begins working immediately and then continues to have an effect throughout the specified length of time. And finally, content is just generally easier whenever damage outputs are high. Now a few reasons you might want Infused: Precise OP. So if I hit with an attack that should deal 20k damage, it would only deal 12720 damage. For single target, if you do above 60-65k DPS then Precise is better, below that Infused wins. In this skill line you can pick from Fire, Lightning, or Frost. The flame staff is generally better for Single Target damage and the Lightning staff for AoE damage. Channeled abilities are similar to Cast Time Abilities in that they require a specific duration to pass after pressing the button. An example of this is Force Pulse. The Elder Scrolls Online: Tamriel Unlimited. I really hope this guide will help you to become a better damage dealer! anyone noticing the gane freezes slightly when hitting a npc with a skill? If you are a low Champion Point level and dont have many points to put into the penetration CP, you may see better results with The Lover. The difference in these types comes from the Ancient Knowledge passive. Debating on whether I should change the trait on my Spinners Inferno staff to nirn. So our 20k attack would hit for 20k. Also, you're often not going to be wearing 7 light armor in a PvP build, even for a magicka character. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. And, also, is there an addon out there that shows how much armor an enemy have? These damage types are generally used on Magicka DPS and are boosted by Spell Damage, Spell Critical, Maximum Magicka, and Spell Penetration. I know it is a lot of information to take in and that the systems in ESO are fairly deep and complicated, but eventually, if you keep at it, they will start to make sense! This would be something like: DoT x > DoT y > DoT z > Spammable x7 (repeat). It has no effect on other enemies. If you activate your abilities too slowly, you will lose potential damage by not being fast enough. This also holds true for running in pick-up or non-optimized groups where you are likely not hitting the penetration cap through coordinated debuffing. Sharpened is cool (hey, additional penetration), but if you're not a tank, dont have 600 CP etc, you can easily use, for example, Defensive. You can read the latest patch notes here: I hear that Precise front bar is the new meta on Magicka dd. Close. This happens up until the point where there are no more protective pillars and the party is wiped.

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